Casual Game Designer
Develop approachable casual games from the first playable idea through release and ongoing updates. You will shape the rules, challenge, and rewards that make each session clear, engaging, and satisfying.
Key responsibilities
- Define core mechanics, round objectives, scoring, and progression, with concise design documents that translate ideas into practical development tasks.
- Create and iterate on prototypes, onboarding flows, and difficulty curves; use playtests to understand where players need clearer guidance or a better-paced challenge.
- Partner with artists, developers, and content specialists to refine controls, visual feedback, question presentation, and the overall feel of play.
- Review player feedback and gameplay results, prioritize improvements, and support feature testing and balancing before each release.
Skills and experience
- Practical experience designing games or interactive experiences, supported by playable prototypes, released work, or a focused design portfolio.
- A clear understanding of casual game loops, player motivation, usability, and the relationship between challenge and reward.
- The ability to communicate design decisions, work with feedback, and organize specifications or balancing data in accessible documents and spreadsheets.
